At last a new version, now with over a hundred various formats being supported!
About a third of them are console formats of mostly raw variety (you need just to figure out how tile data is represented) but some of them required some reverse engineering as well (e.g. Road Avenger employs LZ77-based compression). Another third comes from known sources (either The Wiki or ScummVM source code. Last third is from my reverse-engineering efforts on DOS games.
What’s next? I don’t make plans, but I like the idea (suggested by Paul of librempeg fame) to make the tool more versatile. So version 0.5.0 should at least support extracting data from game archives: some of the currently supported video formats can be found only inside large game archives, so why not provide a way to obtain the files as well?
Beside that, I’ll probably focus on more complex codecs, namely the ones that are based on other codecs like Cinepak, JPEG or Smacker. I’m not sure I’ll be able to find another dozen formats to RE but at least there should be something new beside merely archive extraction.
Meanwhile grab the current version here (or don’t, it shan’t make a difference).