First, some history. If you don’t like reading about it just skip to the ruler below.
So, NAScale is born after yet another attempt to design a good colourspace conversion and scaling library. Long time ago FFmpeg didn’t have any proper solution for that and used rather rudimentary imgconvert; later it was replaced with libswscale
lifted from MPlayer. Unfortunately it was designed for rather specific player tasks (mostly converting YUV to RGB for displaying with X11 DGA driver) rather than generic utility library and some of its original design still shows to this day. Actually, libswscale
should have a warm place in every true FFmpeg developer’s heart next to MPEGEncContext
. Still, while being far from ideal it has SIMD optimisations and it works, so it’s still being used.
And yet some people unsatisfied with it decided to write a replacement from scratch. Originally AVScale (a Libav™ project) was supposed to be designed during coding sprint in Summer 2014. And of course nothing substantial came out of it.
Then I proposed my vision how it should work and even wrote a proof of concept (i.e. throwaway) code to demonstrate it back in Autumn 2014. I’d made an update to it in March 2015 to show how to work with high bitdepth formats but nobody has touched it since then (and hardly before that too). Thus I’m reusing that failing effort as NAScale for NihAV.
And now about the NAScale design.
The main guiding rule was: “see libswscale
? Don’t do it like this.”
First, I really hate long enums and dislike API/ABI breaks. So NAScale should have stable interface and no enumeration of known pixel formats. What should it have instead? Pixel format description that should be good enough to make NAScale convert even formats it had no idea about (like BARG5156 to YUV412).
So what should such description have? Colourspace information (RGB/YUV/XYZ/whatever, gamma, transfer function etc), size of whole packed pixel where applicable (i.e. not for planar formats) and individual component information. That component information includes information on how to find and/or extract such component (i.e. on which plane it is located, what shift and mask is needed to extract it from packed bitfield, how many bytes to skip to find the first and next component etc.) and subsampling information. The names chosen for those descriptors were Formaton
and Chromaton
(for rather obvious reasons).
Second, the way NAScale processes data. As I remember it libswscale
converted input into YUV with fixed precision before scaling and then back into destination format unless it was common case format conversion without scaling (and then some bypass hacks were employed like plane repacking function and such).
NAScale prefers to build filter chain in stages. Each stage has either one function processing all components or a function processing only one component applied to each component — that allows you to execute e.g. scaling in parallel. It also allows to build proper conversion+scaling process without horrible hacks. Each stage might have its own temporary buffers that will be used for output (and fed to the next stage).
You need to convert XYZ to YUV? First you unpack XYZ into planar RGB (stage 1), then scale it (stage 2) and then convert it to YUV (stage 3). NAScale constructs chain by searching for kernels that can do the work (e.g. convert input into some intermediate format or pack planes into output format), provides that kernel with a Formaton
and dimensions and that kernels sets stage processing functions. For example, the first stage of RGB to YUV is unpacking RGB data, thus NAScale searches for the kernel called rgbunp
, which sets stage processing function and allocated RGB plane buffers, then the kernel called rgb2yuv
will convert and pack RGB data from the planes into YUV.
And last, implementation. I’ve written some sample code that would be able to take RGB input (high bitdepth was supported too), scale it if needed and pack back into RGB or convert into YUV depending on what was requested. So test program converted raw r210
frame into r10k
or input PPM into PPM or PGMYUV with scaling. I think it’s enough to demonstrate how the concept works. Sadly nobody has picked this work (and you know whom I blame for that; oh, and koda
— he wanted to be mentioned too).
Actually some work is being done and is now available for everybody to look at.
And sure who was supposed to help managed to get swallowed in other tasks or have to try to convince the other parties so a 4 way lock would be solved…
Well at least now one of the concerns (having your work taken by the usual takers) is sort of a non-issue for you so the other constraints can be relaxed beside me having time to do something more than document it and explain it to others (such Koda or Elenril).
yay I’m in the article
You are aware of CIELUV right? it’s basically YUV for XYZ based colorspaces.
Also, is there any chance you’ll release this as it’s own utility, not bundled together with the rest of a library? I could certaily use lossless color space conversion, and it’s hella complicated so I’d prefer to not have to write my own implementation for my video codec.
@Marcus
The idea is to have all possible sane colourspaces, this one too. And I’ll try to make NAScale more or less independent but it’ll likely depend on some NihAV libraries for common stuff.
I missed the part about converting XYZ to RGB, then to YUV, maybe I’m missing something, but why is RGB the intermediate stage, instead of XYZ, the format almost all colorspaces are based on?
Just seems like a great way to introduce loss for no real reason.
Well, since a lot of XYZ values can’t be represented by physical devices it doesn’t matter. And RGB/YUV are the most widespread formats for a reason.
The idea is to handle everything so converting via most common formats seems logical.
[…] my previous post I’ve described NAScale ideas and here I’d like to give more detailed overview on the […]
[…] Kostya kindly provided an initial proof of concept and me, Vittorio and Anton prepared this preview on the spare time. There is plenty left to do, if you like the idea (since many kept telling they would love a swscale replacement) we even have a fundraiser. […]