QfG5: resource formats

There are sixteen formats known:

  • 0 – MDL (model format);
  • 1 – ANM (model animation);
  • 2 – ROM (room parameters, always two integers and floats);
  • 3 – NOD (room background palette);
  • 4 – IMG (room background image);
  • 5 – ZZZ (depth buffer for room background);
  • 6 – GRA (sprites);
  • 7 – QGM (message format);
  • 8 – FTR (some room data);
  • 9 – WAV (effects and music);
  • 10 – RGD (region data);
  • 11 – MOV (intro and cutscenes);
  • 12 – QGF (font files);
  • 13 – STR (some room data);
  • 14 – AUD (speech audio, still in WAV format);
  • 15 – SNC (lipsync data to accompany speech).

I’ll try to document all these formats (except for AUD, MOV and WAV).

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