Today I can say what I’ve wasted about two months on: it was H.264 decoder. For now it’s the only entry in nihav-itu
crate but I might add G.7xx decoders there or even the standard H.263 decoder in addition to all those decoders based on it.
Performance-wise it is not very good, about 2.5-3x times slower than libavcodec
one without SIMD optimisations on random BaidUTube 720p videos but I’ve not tried to make it the fastest one and prefer clarity over micro-optimisations. But this still has a lot of optimisation potential as the title says. I suspect that even simply making motion interpolation functions work on constant-size blocks would make it significantly faster let alone adding SIMD. In either case it is fast enough to decode 720p in 2x realtime on my laptop so if I ever finish a proper video player I can use it to watch content beside game cutscenes and few exotic files.
As for the features it’s limited but it should be able to play the conventional files just fine plus some limited subset of High profile (just 8-bit 4:2:0 YUV without custom scaling lists). A lot of features that I don’t care about were ignored (proper loop filtering across the slice edges—nope, weighted prediction—maybe later, high-bitdepth or different chroma subsampling format support—quite unlikely, interlaced formats—no in principle).
While developing that decoder I also got better knowledge of H.264 internals for which I’m not that grateful but that’s to be expected from a codec designed by a committee with features being added to it afterwards.
In either case hopefully I’ll not be that bored to do optimisations unless I have to, so the potential will remain the potential and I’ll do some more interesting stuff instead. And there’s always Settlers II as the ultimate time consumer 😉