Since I’m still in a search of video formats for my na_game_tool
, I happened to look at Jagged Alliance: Deadly Games and found an SMS file there (and then more for a demo version of Nemesis: The Wizardry Adventure).
The file starts with BLAH
magic followed by two sizes, some table and audio data. And after audio data there’s a suspiciously familiar SMK2
signature. And indeed, the file from that point plays fine as Smacker video.
Of course this reminded me of a game Ripper, released in the same 1996 apparently (but by a different developer and publisher), which had AVI format that encapsulated Smacker of FLIC along with an audio track external to the format.
Why such combination needed to exist? I feel that the main actor in Ripper expressed the answer to that the best. After all, Smacker supports up to seven audio tracks and other games of that period played Smacker video and audio just fine; it should allow seeking even if nothing seems to have ever used that feature. Maybe it really needed more cowbell.
Human nature is perfect – and it gets corrupted by external factors.
Sounds about as perfect as non-ECC RAM.
I can not remove your biased and corrupted data and programs operating within your brain.
But I can give you ways to do self-diagnostic checks.
But can you guarantee those checks will be performed correctly?
If you prefer stubbornness, arrogance and ignorance so be it.
I’m more afraid to mess with the running wetware more than anything else, but do you have any test that would convince your friend Nicolas G. that he’s not perfect?
Nicolas G. is my lover, we are together making love hiding below table wearing only masks. We are both two spirit projects developers at dark fluid spectrum of mutual attractive goals. We love to play serious and attractive mind and body games remote and locally, including on malling lists of two spirit project that is attracting other smart devs to share new and interesting diverse ideas, inclusive coding styles and bringing equal outcome for all project devs in one big evolving community with long and big history of mutual passionate understanding and cooperations. We are not afraid of dying projects, abandoned branches, patents, cease and desist letters, overtakes and any other dark patterns that can appear in our long and vivid adventure.
I see, thanks.